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Fish Tales

THE MACHINE

About Fish Tales

Hook, line, and sinker! Designed by Mark Ritchie, Fish Tales is a quintessential 90s classic that remains a staple in competitive play. Known for its quirky humour and infectious “country-rock” soundtrack, this machine invites players to the lakeside for a day of tall tales and even bigger catches.

The playfield is famous for its captive ball “fishing reel” mechanism, where you physically lock balls to prepare for the high-scoring Monster Fish multiball. The game features unique “short” flippers that make the lightning-fast shots even more challenging, along with a motorized flapping fish topper that celebrates every great catch. From the “Rock the Boat” swaying motion to the high-speed Caster’s Club ramps, the action never stops.

Why Play It?

Ranked highly on Pinside and Tilt Forums for its “punishing but addictive” gameplay, Fish Tales is the ultimate test of accuracy. Whether you’re stretching the truth in the “Tall Tales” mode or trying to land the elusive Super Jackpot, it’s a masterclass in risk-reward pinball.

Come test your skills and see if you’re brave enough to reel in the big one and become the ultimate Legend of the Lake!

Details

Year

1992

Manufacturer

Williams

Club High Score

TBC

Rules

You can find the pinball machine rulesheet at this link:  https://www.pinball.org/rules/fishtales.html 

You can find a summary of the rules below.

Main Objectives:

> Catch the Monster Fish: Collect ‘school of fish’ by shooting lit ramps to light the Monster Fish hurry-up at the spinner.

> Multiball & Jackpots: Lock three balls in the Caster Club to start Multiball and aim for the Super Jackpot at the captive ball.

> Become the Biggest Liar: Advance through ‘Tail Tales’ and ‘Stringers‘ to start high-scoring modes like Feeding Frenzy and Rock the Boat.

Key Mechanics:

> The Reel (Caster’s Club): Shooting the ‘Caster’s  Club’ hole sends the balls up a habitrail into the fishing reel. Lock 3 balls to start the 3-ball Multiball.

> The Captive Ball (The Boat): Hitting this ball hard enough to trigger the switch advances a ladder of awards.

Hold Bonus -> Video Mode -> Rock the Boat -> Light Extra Ball -> Instant Multiball.

> Monster Fish (The School): Shooting a lit ramp catches one fish in the school. Catch 6 fish to light the Monster Fish at the spinner.

> Tall Tales (Stretching the Truth): Hitting the ‘Stringer’ truths lights the spinner for ‘Stretch the Truth’. Collect 4 tales starts Rock the Boat, where every ram and captive ball shot is worth 10M for 30 seconds.

> Long Cast: Shooting the right loop when lit awards points and automatically advances the captive ball award ladder by one level.

> Video Mode: Started at the ‘Eject Hole’ once lit via the captive ball. You use the rod button to fire torpedoes at water-skiers and boats. Hitting the back-row boats can award an extra ball.

Tips

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