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Congo

THE MACHINE

About Congo

Embark on a high-stakes expedition with Willam’s Congo, a hidden gem from the legendary WPC-95 era. Cited by community members as one of the most underrated games of the 90s, this John Trudeau design packs incredible flow and satisfying shots into a dense, jungle-themed layout. 

The game’s centrepiece is a unique lower mini-playfield where you control a gorilla’s arms to battle for the ‘Super Jackpots’. Other fan-favourite features include the volcano ramp that physically erupts to lock balls and the fast-paced ‘Gary Attack’ mode. To reach the ultimate wizard mode, you’ll need to navigate river rapids and collect 100 rare diamonds scattered across the field.

Why Play It?

Community enthusiasts love Congo for its smooth silk ramps and immersive soundtrack. It’s a fast, kinetic experience where every shot feels impactful. Whether you’re hurting for diamonds or dodging hippos in video mode, Congo delivers top-tier 90s pinball charm.

Come test your skills and see if you’re brave enough to survive the deep jungle and claim the fabled diamonds by Zinji!

Details

Year

1995

Manufacturer

Williams

Club High Score

TBC

Rules

You can find the pinball machine rulesheet at this link:  https://www.ipdb.org/rulesheets/3780/congo.htm 

You can find a summary of the rules below.

Main Objectives:

The primary goal is to collect 100 diamonds. Diamonds are awarded for completing various tasks, hitting specific lit shops, or winning modes.

> Super Multiball: Started automatically once you reach 100 diamonds.

> Diamond Sources: Shooting the ‘MAP’ saucer completing the ‘GRAY’ lower playfield, winning ‘AMY’ modes or hitting the ‘Mystery’ award.

Key Mechanics:

> GRAY Attack: Spell G-R-A-Y by hitting the gray lane targets. This transports the ball to a mini playfield under the main floor. Use the mini flippers to hit the Gorilla/targets to win diamonds and big points.

> M-A-P Ramps: Completing M-A-P on the ramps awards a map piece. Collecting enough gray pieces lights the ‘extra ball’ or awards a ‘diamond hunt’.

> A-M-Y Rollovers: Complete the A-M-Y lanes to increase your bonus multiplier and start ‘AMY modes’ (various time point scoring challenges).

> Z-I-N-J Mystery: Complete the inlanes and outlanes to spell Z-I-N-J, which lights the Mystery Sauces for random awards (diamonds, points or hold bonus).

> H-I-P-P-O Bumpers: Hits on the jet bumpers spell H-I-P-P-O. Completing the word increases the Hippo bonus, which can be collected at the side lane.

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