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Star Trek Next Generation

THE MACHINE

About Star Trek Next Generation

Engage! Widely considered one of the greatest pinball machines ever created, Star Trek: The Next Generation (STTNG) is a widebody masterpiece designed by Steve Ritchie. This legendary table features the entire original cast providing custom speech, making you the Captain of the USS Enterprise-D as you navigate the Alpha Quadrant.

The playfield is an engineering marvel, boasting dual oscillating cannons that rise from beneath the apron to fire balls at targets across the galaxy. With three flippers, high-speed ramps, and the “Borg Lock” assembly, the game offers incredible depth. Players must complete seven distinct “U.S.S. Enterprise Missions”—from “Battle Simulation” to “The Final Frontier”—to prove their worth to Starfleet.

Why Play It?

Ranked consistently in the top 10 on Pinside, STTNG is praised for its “unmatched cinematic scale” and rewarding flow. Whether you’re triggering the frantic 6-ball Borg Multiball or navigating the “Shuttle Simulation” video mode, it is a high-stakes tactical challenge. It’s a deep, complex, and immensely satisfying experience that captures the heart of the series.

Come test your skills and see if you’re brave enough to defeat the Borg Collective and lead your crew to the Final Frontier!

Details

Year

1993

Manufacturer

Williams

Club High Score

TBC

Rules

You can find the pinball machine rulesheet at this link: https://www.pinball.org/rules/startrekthenextgeneration.html 

You can find a summary of the rules below.

Main Objectives:

> Complete the Missions: There are 7  primary missions (Time Rift, Wormhole, Battle Simulation etc), you must play through all of them to qualify for the Final Frontier wizard mode.

> Achieve High Rank: Advance your Starfleet rank from Ensign to Admiral by competing missions and collecting ‘Command Decisions’.

> The Artifacts: Collect hidden artifacts during missions, these act as huge scoring multipliers for the Final Frontier.

> Final Frontier: The ultimate 6-ball wizard mode where every shot awards massive points based on the number of artifacts you’ve collected.

Key Mechanics:

> Dual Probe Launchers: two rotating cannons sit above the slingshots. They are used for the Skill Shot, Battle Simulation and Lightning Jackpots.

> The Command Decision Plunge: When launching a ball, choose a starting award (Start Mission, Light Lock or Wrap Factor 4) by timing the trigger pull.

> Wrap Factors: Shooting the left ramp advances your Wrap Factor.

  • Wrap 4: Awards a random bonus.
  • Wrap 8: Lights an extra ball.
  • Wrap 9: Starts ‘Wrap Speed Multiball’.

> Borg Multiball: Lock balls by shooting the right orbit or the side ramp into the Borg Ship.

> Neutral Zone: Completing the three centre stand-up targets light the Neutral Zone of of the three modes (Ferengi Multiball, Romulan Encounter, or Cardassina Battle).

> Kickback & Shield Targets: The left outlane kickback is crucial in the widebody game. Relight it by hitting the flashing yellow ‘Shield’ targets above the slingshots.

Tips

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